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Gekko



Posts : 12
Join date : 2012-12-20
Location : Dublin

PostSubject: Player cap   Fri Jan 04, 2013 9:16 am

Out of pure interest I was just wondering, is there a reason for the 50 player Cap? Most "Big" Servers are at 64.

I can understand that the mass amount of players can sometimes make the fire fights ridicules and confusing but is that not the point of the eastern front ww2?

At the risk of sounding self severing I just don’t feel I have the same target rich environment as in the bit bigger servers.

If you’re worried about team work I do not think it will be effected, still the same as this picture portraits:

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AKAShady
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Posts : 473
Join date : 2012-08-09
Age : 43
Location : Staffordshire, England

PostSubject: Re: Player cap   Sat Jan 05, 2013 9:13 am

Hi Gekko

We have had this conversation a few times within the group.

So I will start from the beginning affraid

had no interest in having a server until August 2012 when after being frustrated with other servers within RO2, decided to bite the bullet and purchased a 32 man server. The main aim was to have somewhere to play the maps we wish to play.

Since then we upgraded to 40 which a lot of our members preferred.

We are currently trialling the 50 slot server.

If the members who are currently putting money where their mouth is to pay for this server, wish to reduce back to 40 slots then we will do so after the trial.

If we increased to a 64 man server I have no doubt we could be in the top 3 ranked servers in the community BUT.......this is not only more expensive, it has a detrimental effect on some of our members game play.

So at the moment 50 is our middle ground and its doing very well (top 10 in the rankings).

Thanks
Shady






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Gekko



Posts : 12
Join date : 2012-12-20
Location : Dublin

PostSubject: Re: Player cap   Sat Jan 05, 2013 3:16 pm

Thanks Shady Smile

Didn't know what the playing field was but now I am enlightened.

Cheers,
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